I’d like a landscape, which is hilly and rainy,possibly very rainy,lots of little farmsteads (think long houses).In the foreground there is a Warrior flying out of the thunder and rain looking a bit worse for wear(Sartarite magic allows them to fly, since they worship Orlanth King of the Storms).
His bright bronze weapons and armour identify him as a Thane (noble). The armour he is wear has the air and movement runes (see http://www.glorantha.com/library/eurmal/intro-runes.html) either as tattoos or prominent jewelry on his person which identifies him as a worshiper of Orlanth.
He is fleeing the Lunar soldiers who have just defeated his warband (who may be on the page in the distance as hazy red figures waving swords and setting a farmstead)
What the Sartarites look like: One part Urnfield, one part Mycanean, one part Hittite, with a dash of Viking thrown in!
For the record its one of my favourite covers that Jon has done for me. I like the fact that it looks like an ordinary bloke who’s royally pissed off channeling the power of his god about to wreck havoc on the bastards who burnt his home
Just so you know Lawrence Whitaker is retiring the old MRQ1/MRQ2 material that is available over in pdf form for mere $1s this coming weekend (17/18th Jan) , last chance to pick up some Gloranthan goodness (I’d recommend Dara Happa Stirs, Pavis Rises and Glorantha 2nd Age) before it goes for good.
Just to let people know, we’ll be retiring the RQ Archives, which is where all the old $1 PDFs are available, this coming weekend (17/18th Jan). We’re looking at streamlining the RQ trademark which is currently split over MRQ, MRQ2 and RQ6. Although we could, in theory, keep these titles on DTRPG forever, this is part of a wider brand evaluation for both RQ and Glorantha.
So if you want to get these PDFs from the RQ Archives, do so now because they won’t be around for much longer.
I’ll be running this at 7 Hills in Sheffield 18-19th April.
Name of the game: The City of Ironsmash
Game Slot: 4 (Sunday Morning)
Number of Players: 6
The long lived Trolls of the Queendom of Halikiv have deep memories.
They remember the Gbjai Wars of the Dawn Age. How the men of light came out of the east over the mountains. How they conspired with Dwarfs and build a Forge-City on the Queendom’s borders, spawning iron armed and armoured warriors. If the Night Queen herself had not sent her son Arkat Kingtroll to lead the Black Legions against the city, how the Queendom would have been exterminated. Instead it was the Trolls who did the extermination and how the city is named after their deeds there. Happy memories of victory in the City of Ironsmash.
Now the storm scum are back in dark Halkiv and a small band of Black Legionaries travel to the city of Blackrock to ask for reinforcements from the Great Hag of the city. For they fear the forges of Ironsmash have been seized and once again good Troll hunting lands are threatened.
This is a big straightforward war story of Troll Warriors getting their Darkness on to trash Human barbarians. It requires no knowledge of the system or Glorantha. All will be gently introduced in an entertaining way over the course of the adventure. A Mega Gloranthan Fun game, so no basket weaving, sheep herding or anthropological discussions, only big fun adventure !
Tags: Glorantha , Trolls, Steel, Mega Gloranthan Fun!
If you can’t make it to the con, don’t worry this will be the main scenario in Gloranthan Adventures #3 out later this year
If you can make it to the con, there’s still places yet.
Worth noting the Glorantha Forum over at the Tavern, which I’ve added to the links section in the sidebar. In comparison to the official forums/G+ community its a lot more laid back and focused on the detail of the setting.
I’m declaring it the Unofficial Forum of Hearts in Glorantha, mainly because I hang out there and occasionally start up a thread or two.
This is a preview of the HeroQuest Glorantha Gen Con 2014 Draft. Its a 192 page artless document with a basic two column layout out iin pdf format. I got my copy because I was a high level backer of the Guide of Glorantha and while the draft is complete its currently in layout with a release date later this year.
Overall it is not a complete revision of the HeroQuest 2 system, but more a tweaking in line with how Jeff Richard and a close circle of Gloranthaphiles play it (playtesting seems to have been very closed, restricted to people who regularly play HQ). The adoption of the “As you go” method for character gen as standard (with some tweaks) is a good example of this. So if you are looking for a radical rewrite of HQ2 this isn’t it. Its not going to stop detractors being critical of it. but its a good attempt at streamlining it , like Mythic Russia, which should make it a happier remix for a lot of folk. Its also nice that Jeff has sorted out his Gloranthan Magic rules and stuck them in once place
Its 40% bigger than HeroQuest 2 and most of the ‘new’ content comes from is all the Gloranthan material. If you want enough background material so you can go play out of the box, this book actually does it. The rules light nature of the HeroQuest rules allows them to cram in lots of Gloranthan goodness and make this a bloody good go at an introductory Gloranthan RPG. Whether or not its a successful one depends on how newcomers take it to their bosom.
Ok looking at it in more detail chapter by chapter
To celebrate me getting the Guide of Glorantha and my birthday, all D101 Games’ Gloranthan titles are 50% off in Pdf for the next 24 hours (that is from 12pm Sunday 26th today to 12pm Monday 27th tomorrow GMT).
That means you fill can out gaps in your collection or if you’ve not come across our Gloranthan offerings before pick them up at a bargain price
This one has been along time in the coming, it was started back when the Unspoken Word was still going as a prospective submission, but today I finished off Gloranthan Adventures #2 Red Sun Rising
Taking advantage of the draft copy of HeroQuest: Glorantha that I got as part of the The Guide To Glorantha Kickstarter, its bang up to date with that rules set, and as far as possible (since HQ:G has Lunar Magic and the Seven Mothers detailed) all you’ll need is that book to play RSR out of the box (although having the Guide will deepen your knowledge and enjoyment).
Here’s part of the the introduction to the book
Welcome to intrigue and skulduggery in the Lunar Heartlands!
Welcome to a tale of the city of Serris played out in four stories. Three of the stories take place in the city itself and the fourth takes place at the very edge of Empire, in distant and dusty Pavis!
This story has a Light and Dark side. Such is the way when Illuminates are involved.
The Light side that shines so obviously in the day is the everyday struggle between the three Associations of Serris for political power. There are marriages to heal old wounds, sacred sandcastle building competitions, the funeral of a dead heir and the dispute over a placement of the tomb of a Hero King. All these are battle grounds of an ongoing war between the Noble families of Serris for control of the city.
The Dark side of the tale is more subtle and takes place in parallel. It tells of the conflict between the character’s Dara Happan upbringing and their adult Lunar religion. This conflict is brought into focus by the crisis of the heir of the Five Trees of Bounty, Yanis, becoming a Lunar initiate. Now for such a high-ranking Dara Happan Noble of a staunchly traditional Association this is unthinkable. The Five Trees of Bounty, has bowed to the reality of the political necessity by allowing some lower ranking nobles (of which the Heroes are some) become Lunars, but the Patriarch would rather ritually sacrifice his son to Yelm himself, than see him initiated into the cult of the Red Moon. But this is exactly what happens, and it sows the seeds of a crisis. It is part of a great Lunar plot to put Yanis on the Serrisan throne as the Red Sun, a magical ruler who would ultimately take full control of the city in the name of the Red Goddess. A plot that quickly comes unhinged in ways that even Lord Tarsic the character’s patron and master tactician of House Cadzez could not believe.
Each adventure takes place a year or more apart, and Narrators can expand the narrative by adding smaller events in between the main set piece Episodes that either continue unresolved situations from the Episodes or reflect the politics and infighting between the three associations.
Eta: Hopefully before XMAS, since the intenal art is done (courtesy of Xavier Llobet and Peter Town).
Here’s the wonderful cover that Jon Hodgson has did for it
Well the mad crazy fools have finally done it. Effectively a version of D&D, 13th Age which has huge leanings towards storytelling, for Glorantha is coming. So you can finally stop being Johny No Mates and run Glorantha for your D&D/Pathfinder chums. The design team are Rob Heinsoo (4th Ed D&D), Jonnathan Tweet (3rd Ed D&D), both of whom are long time Gloranthaphiles with previous publishing credits back in the Chaosium days, and Jeff Richard (Creative Director of Moon Designs Publications).
If this has you going “Shut up and let me give someone my money” here’s the link to go back it: