Finally Hearts in Glorantha issue 6, after many ups and downs in the production process, is now content complete, fully laid out and is in final layout check before going to print proof hopefully next week. If all goes well it should be available just after Christmas or in the first week of January next year.
Hearts in Glorantha Issue 6 cover by Stewart Stansfield
So what have I got to show you this issue?
The Awakening is a system-less adventure by Scott Crowder, in which the adventurers find themselves in a dream of the Brown Dragon of Dragonpass. They get to experience first hand some of the dramatic events of the Dragonkill War and work towards the reconciliation of Dragons with the Orlanthi.
God Forgot, by Barry Blatt gives setting information about these islands in Holy Country. Its weird and odd, and none too comfortable. Go on read the bit about rather unsettling way the islanders use their ruler’s slightest movement as indications of his wishes. This piece reminds me how Glorantha gets wonderfully weird, yet has its own logic based upon mythology and magic.
Light and Death. In this HeroQuest adventure Neil Smith takes us into the murky world of mystic illumination and bridge building in the Lunar Empire.
Memories of RuneQuest 2. I never thought I’d see the day that RQ2 was re-published by Chaosium, but its here. In this article old hands shamelessly reminisce about the first Gloranthan RPG.
Ian Cooper Interview. A Q&A with HeroQuest’s Line Editor which goes into his early work with Issaries, The Unspoken Word as well as his current role and the recently released Red Cow books: The Coming Storm and Eleven Lights.
Why the Story is the Best, is a whimsical yet poignant telling of an Orlanthi Myth by long time HiG contributor Stuart Mousir-Harrison
The Lightbringers’ Quest is an introductory HeroQuest adventure by Matt Ryan designed to be run in one session with players unfamiliar with Glorantha and/or HeroQuest. And what a scenario it is, putting the players right in the centre of one of the major myths of Glorantha.
Duckhill is my short old-school for RuneQuest Classic. Don’t be put off by the fact its got ducks in it.
Scattered through out the magazine in pull out boxes are short scenario seeds written by me to inspire more weird and wonderful Gloranthan adventuring.
Finally there’s the Submissions page, which I’d recommend you read if you want to write or draw for Hearts in Glorantha. Get in touch. Without contributions to the magazine it is nothing.
A small one that will probably go unnoticed, but here we go:
I’ve updated the submissions guidelines, which now reflect the fact that I’m now accepting submissions for RQ Classic (aka RQ2), and when they are published the new RuneQuest and 13th Age Glorantha. So happy days!
Check it out
I’ve yet to do the call for submissions for Hearts in Glorantha issue 7, but will do once I’ve finalised HiG#6 (which I’m close to doing), but if you want to jump the gun, read the guidelines and contact me at email@example.com
I’m having a bit of a Gloranthan Renaissance writing RuneQuest 2 adventures for publication in the next Issue of Hearts in Glorantha.
Today I’ve cooked up a small treasure hunt under a mysterious hill…known locally as DUCK HILL!
Crontas The Duck by John Ossoway
The Legend of Duck Hill
Once upon a time, back in the God Time, the first tribe of Ducks arrived in Dragon Pass. It was a stormy time, and the Ducks were driven to the high ground by Orlanth and his brother gods. It is said that in those days, not knowing how to build hill forts, the Ducks took refuge in the trees. Chief Two Feathers, found a particularly steep hill with an unusually tall tree. What was interesting about this hill was that it had a cave entrance on its side. “Perhaps I can lead my people underground and find safety there?” he asked his advisors. “Bugger that” hissed the wise and wonderful Sage Brightfeathers. “Who’s to say some cheeky Troll isn’t in wait there already” he continued. But Chief Two Feathers was having none of it “Well sod you and yer tacky stick-on beard. I’m going to take my bodyguard down that hole and give it good checking out” he responded. So he got his warriors, the faithful five, and because he didn’t trust the rest of the tribe as far as he could throw them, he took the tribal treasure down the cave as well. He was never heard of again. So Sage Bright feathers became Chief Brightfeathers the Smug, who negotiated a treaty with the Storm Tribe and settled his people around the rivers and lakes of Dragon Pass.
The point of my tale? Well see that yonder hill, that’s the Hill in my story. Nobody’s ever found the first tribe’s treasure that Chief Two Feather’s took down there. Worth a look eh? Remember my cut for telling you is 25% of whatever you find.”
As told by Crontas the Duck, adventurer, warrior and blaggard.
Behold to the right is the cheerful scamp himself…Crontas The Duck Adventurer (creation of Guy Milner, author of Burn after Running, from one of his 13th Age Glorantha games at Furnace gone by), art by longtime d101 collaborator John Ossoway (Savage North for OpenQuest and Cthulhu Rising for Call of Cthulhu).
Hearts in Glorantha is speeeeeeeeeeeding along!
After a long period stuck in production hell, issue 6 of Hearts in Glorantha is suddenly whizzing along.
Peter Town (who did the art for Book of Glorious Joy and numerous bits for previous issues of HiG) has just turned in the last batch of art, and Steve Hammatt has been helping me with proofing/editorial. I reckon we are at least two-thirds of the way there. Also Ian Cooper (HQ line editor, author of numerous Gloranthan works, both official and Fan) has a five-page interview in the bag, which covers his full career.
Today I’ll spend some time with it and see what I need to get it finished, but I reckon a release by the end of this month is not unreasonable 🙂
In the meantime here’s some of Peter’s art from Matt Ryan’s excellent HeroQuest scenario The Lightbringer’s Quest.
Before the HeroQuest, by Peter Town
After the HeroQuest by Peter Town
GenCon 50 starts today. If you are there, run, don’t walk over to the Chaosium booth and pick up a copy of the RuneQuest Preview edition, which is the main rule book without art.
While I won’t be there since I’ll be chilling out at D101 HQ on the other side of the pond, I’ve been very privileged to receive a copy for review purposes from Chaosium ( like I did for HQ Glorantha) which I shall do shortly once I wade through all 400 pages!
The short version
- It’s RQ2 on steroids! Like Jeff Richard has been promising in his design blog posts, it’s based on RQ2 which extras, like Sorcery, built on top and integrated.
- The main rule book is comparable to the Pathfinder Core Book, ie. its got all the rules for the players/gm. But no GMs advice, deep setting info and Monsters, those are going to be separate books that follow on from the core.
- Glorantha is baked in at every step and like the HeroQuest Glorantha book, it gives enough to robustly play in the setting.
- It’s extremely clear and well written, despite being a beast of a book. Even in its no-art form.
- Damnit I want to play this!
The long version…coming soon once I digest the beast 🙂