An Embarrassment of Riches

One of the things that defines the initial run of HiG (issues 1-5) was that we were constrained by the availability of the games. HeroQuest and sort-of RuneQuest 3 were the only options.

Now as of last month we have four options:

RuneQuest Classic (or RuneQuest 2). OK this one is perhaps for the Grognards or playful folk like me that want to enjoy a barebones Gloranthan experience, with minimal rules. The adventures The Secret of Duck Hill (in the last issue) and The Golden Gorp (see page 36) are the results of me just using the reissued RuneQuest Classic rulebook, so there is a lot of mileage here.

HeroQuest Glorantha. It seems strange that there’s not a HQ adventure in this issue since it was the workhorse of the last ten years. On a personal level its time for a break but I’m sure that it will be back. HeroQuest does BIG DAMN HEROES/HEROINES like no other system on Earth. If you’ve not come across HeroQuest before, Ian Cooper current HeroQuest Line Editor at Chaosium goes over what makes it so unique in his article Who Gets to Speak (page 18).

13th Age Glorantha. Familiar with D&D? Particularly modern feat based D20? Well, this is your stop. Mixing the narrative-driven 13th Age rules and a fair bit of rules tinkering to make it more palatable to us established Gloranthan fans. Of all the four rulesets perhaps, it’s the most accessible and directed. From word go it has even 1st level characters as larger than life people on Hero Quests. There’s also a lot of fun stuff, such as troll characters and Eurmali Tricksters, that you get to play right out of the first book. This is probably going to be my next game after I stop mucking about with RQ Classic, but my mate Guy Milner is way ahead of me having run The Beard of Lhankor Mhy (see page 23) multiple times at conventions.

RuneQuest Glorantha. Using RQ 2 as a base, and drastically upping the page count to cover the entire Dragonpass region in detail, this is the 400 plus page titan that fans have been wanting from the old days. The classic game expanded and updated with a rock solid Gloranthan base. While I’m still ploughing through the pdf of the main rulebook, Stewart Stansfield has charged ahead and used the Duck stats from the Bestiary Preview that Chaosium has made available as a taster for the full book available later this year and created Slipbeak a Seven Mothers Initiate and Lunar sympathiser (see page 16).
So there’s no longer any excuse. Get out there and play, create and submit the results to Hearts in Glorantha 🙂

All the above games are available from Chaosium.com and Hearts in Gloranthan issue 7 is currently on pre-order via the D101 Web Store.

Guy Milner does Gloranthan One Shots

My mate Guy Milner not only runs regularly at UK convention but he organises the monthly Go Play Leeds and runs a blog about the joys of one-shot games.

He’s recently fallen for Glorantha hard and has been running 13th Age Glorantha games, even in its beta form, at cons for the last couple of years. Here’s his blog post about running convention games in Glorantha.

We’ve gone a bit batty in HiG#7

Joining the ever-dependable Peter Town and Peter Frain (who did the marvellous Tonk The Chaos Duck, see the post earlier in the week) on art for HiG#7, is Daniel Barker who old-time Glorantha fans will remember from his work in Tales of the Reaching Moon. More recently Dan was part of the two man team, along with Peter Frain, who did the outstanding work on Monkey the Roleplaying Game.

I’ve long been a fan of Dan’s work and I feel honoured that he helped out by providing some unused pieces from his archives. One piece was quite timely, an illustration of the Red Goddess riding the Crimson Bat (which I provide a detail from below, you’ll have to buy HiG#7 to see the full illustration 😉 ), which goes along quite nicely with Lev Lafayette’s and Erica Hoehn’s  story, How A Rubble Runner Destroyed the Crimson Bat at The Battle of Iceland.

A detail from Dan Barker’s Red Goddess riding the Crimson Bat.

Our 10th Anniversary Issue, featuring 48 pages of Myths, Articles, and Scenarios (13th Age Glorantha and for RuneQuest 2) in softcover A4 format, is now available to pre-order.

Hearts in Glorantha #7 now available

Our 10th Anniversary Issue, featuring 48 pages of Myths, Articles, and Scenarios (13th Age Glorantha and for RuneQuest 2) in softcover A4 format, is now available to pre-order.

This issue:

  • Pavis Boxing Association A RQ3 Hero Cult by Leon Kirshtein.
  • How A Rubble Runner Destroyed the Crimson Bat at The Battle of Iceland. A short tale by Lev Lafayette and Erica Hoehn.
  • Strange Broos. A very strange RuneQuest Classic encounter with scenario seeds by Scott Crowder.
  • Boatduck’s Lunch. Stewart Stansfield details what’s on the Duck menu.
  • Snipbeak. A Duck with Lunar sympathies for RuneQuest Glorantha by Stewart Stansfield.
  • Who Gets to Speak. Ian Cooper, Line Editor for HeroQuest, talks about what makes HeroQuest so unique among role-playing games
  • Orlanth, Heler and the Dragon. An Orlanthi Myth told by Stuart Mousir-Harrison.
  • The Beard of Lhankor Mhy. An adventure for 13th Age Glorantha by Guy Milner.
  • Heroic Tales. Two scenario seeds, each with three possibilities, by Newt Newport.
  • The Temple of the Golden Gorp. A Short Adventure for RuneQuest Classic by Newt Newport.

Here’s Stewart Stansfield’s marvellous cover.

 

Tonk the Chaos Duck

All said and done there are five ducks mentioned/illustrated/given stats for in the upcoming Hearts in Glorantha issue 7. This is one of them, Tonk the Chaos Duck who appears in the RuneQuest Classic adventure The Temple of the Golden Gorp.

Tonk The Chaos Duck, by Peter Frain

Tonk the Duck, Champion of Chaos

He is typical of his species but has a bright spikey Green hair (which glows in the dark). He carries a small shield with skull embossed with skull, wears a chainmail hauberk, with leather greaves and vambraces and is armed with a morningstar.

STR CON DEX  SIZ  INT  POW   CHA
10 15 14 6 10 18 5

Move 5

Hit Points 15

Armour: Chain Hauberk (5pts), Leather Sleeves + Greaves.

Roll D20 Hit Location Armour Points Hit Points
01-04 Right Leg 2 5
05-08 Left Leg 2 5
09-11 Abdomen 5 5
12 Chest 5 6
13-15 Right Arm 2 4
16-18 Left Arm 2 4
19-20 Head 0 5

 

Weapon SR Attack Damage Parry Points
Morning Star Flail 7 50% 1d10+1 50% 12
Small shield 50% 8

Chaos Features

  • Can reflect spells up to 4 Power back at the caster
  • Tonk regenerates 1d6 hit points per melee round in hit points until dead.
  • Explodes after he dies, doing 3d6 damage to within three metres – armour helps against this damage.
  • He Befuddles 1 opponent per turn in addition to other attacks.
  • POW+1d6.

Rollers of the Dice that determined the chaos features: Kevin Dale, Chris Hart, Jonny Gray, Andrew Jones, Iskallor via G+

Skills: Swimming 90%.

Languages: Hisses and spits!