GenCon 50 starts today. If you are there, run, don’t walk over to the Chaosium booth and pick up a copy of the RuneQuest Preview edition, which is the main rule book without art.
While I won’t be there since I’ll be chilling out at D101 HQ on the other side of the pond, I’ve been very privileged to receive a copy for review purposes from Chaosium ( like I did for HQ Glorantha) which I shall do shortly once I wade through all 400 pages!
The short version
- It’s RQ2 on steroids! Like Jeff Richard has been promising in his design blog posts, it’s based on RQ2 which extras, like Sorcery, built on top and integrated.
- The main rule book is comparable to the Pathfinder Core Book, ie. its got all the rules for the players/gm. But no GMs advice, deep setting info and Monsters, those are going to be separate books that follow on from the core.
- Glorantha is baked in at every step and like the HeroQuest Glorantha book, it gives enough to robustly play in the setting.
- It’s extremely clear and well written, despite being a beast of a book. Even in its no-art form.
- Damnit I want to play this!
The long version…coming soon once I digest the beast 🙂
These annual fanzines to support the Tentacles Convention were always a high point of my year.
Now you can return to ’98 and buy the first one in pdf.
Also if you click through to their publisher’s page, you’ll see issues of the formidable Tradetalk fanzine.
I regularly attend my local gaming conventions held at the Garrison Hotel, an old Napoleonic era Barracks, Furnace in autumn and 7 Hills in spring. When I helped organise Furnace we always ended up with a Gloranthan Track of games, where you could come to the con and play Gloranthan games from the start of the convention to the end, in the first three years or so of the con. In fact there’s always been a bit of a smattering of Gloranthan games at Furnace/7Hills until the last couple of years when its kinda died off.
However this coming 7 Hills, 22nd-23rd April, Gloranthan gaming is making a bit of a comeback…
Winds of Chaos
System: Glorantha Powered by the Apocalypse
GM: Newt Newport
“It is the time of the HeroWars…
Over the distant Hills in northern Upper Karia, dark clouds gather over the Tombs of the Gods. In the settled south vigilant warriors of the Storm Tribe in the city of Watcharkat, prepare their swords for the corrupting winds of chaos that will blow down from the north. What will they bring? Hordes of beast headed Broo pouring out of the farmland? Monstrous, Krashtkids tunnelling underground and erupting from basements? Or perhaps something more vile? An enemy from within. Friends and family who have been corrupted by chaos, their hearts turned foul, their minds twisted turned to the worship of foul Chaos gods.“
I’ll be dusting off my 90s RuneQuest setting, Karia, and running it with a quick Dungeon World inspired Hack. No knowledge of Glorantha needed. I’m keeping it simple and beginner friendly. I’ve found that the Apocalypse World family of games really is the best way of introducing deep settings and letting the players discover it through play.
Mythras (Runequest 6) Glorantha
GM: Simon Beaver
Merchant caravans of all sizes are a common sight in Prax. Nomads, oasis people and city dwellers alike travel and trade across the wastes and the Long Dry, in order to reach the legendary city of Pavis.
The caravan of Joran Trailmaster is a typically cosmopolitan group, travelling from Pimper’s Block to Pavis. Merchants, refugees and wanderers banding together to take advantage of an expert guide and to find safety, and perhaps anonymity, in numbers. For there are many dangers in the wastes of Prax – nomad raiders, malign spirits, dark Chaos creatures and the ever-present patrols of the Lunar army and their local auxiliaries.
As members of this little wagon train, you will help Joran get everyone safe and sound to Pavis. In theory it should be an easy trip with a nice group of people, on a route well travelled by caravans such as yours. It remains to be seen what dangers will appear, either from without or within.
No previous knowledge of Runequest or Glorantha is required.
The Phoney Express
GM: Stuart Mousir-Harrison
System: Toon (set in Glorantha!)
Hippy Irrippi’s Same Day Courier Service face their biggest challenge yet, escorting The Baggage back to it’s (f)rightful owner – whether it wants to go or not – in the heart of the Uphill Swamp of Harshest Tarsh.
Sanity is entirely optional but humour essential in this outing of the classic 1980s cartoon role-playing game. Character generation will take place in the game slot.
Registration for the convention is still open if you fancy coming along.
Duckmeister Stewart Stansfield has brought his immeasurable artistic talents to bear for the cover of Hearts in Glorantha Issue 6.
HiG#6 cover by Stewart Stansfield
Work on the magazine itself continues, with it being content complete and going forward into proofing and art commissioning.
I plan to have it out OCT/NOV 2016.
Well after a spell on the back burner, the fires of inspiration have shot forth and Hearts in Glorantha issue 6 is now content complete!
- Lightbringers Quest a different take on a familiar tale by Matt Ryan, which allows players and narrators new to HeroQuest and Glorantha dive right in and see what is special about the rules and setting.
- God Forgot, by Barry Blatt gives his take on this Zzaburi State within the Holy Country..
- Light and Death is a Lunar Adventure set in Dara Happa by Neil Smith.
- The Awakening is an adventure by Scott Crowder set within exactly 500 Years after the Dragon Kill in Dragon Pass, where the heroes face being trapped in the Dream of a Dragon.
- Why the Story is the Best, Mythological fiction by Dr Moose
- The Land of Flowers a mini-Kralora setting by myself, filled with Kick ass Kung Fu heroes and weird sinister adversaries.
Oh and Stewart Stansfield is back with his Ducks….
Mildred the Vingan Duck by Stewart Stansfield
More soon about release dates and previews of the content 🙂