Well after a spell on the back burner, the fires of inspiration have shot forth and Hearts in Glorantha issue 6 is now content complete!
- Lightbringers Quest a different take on a familiar tale by Matt Ryan, which allows players and narrators new to HeroQuest and Glorantha dive right in and see what is special about the rules and setting.
- God Forgot, by Barry Blatt gives his take on this Zzaburi State within the Holy Country..
- Light and Death is a Lunar Adventure set in Dara Happa by Neil Smith.
- The Awakening is an adventure by Scott Crowder set within exactly 500 Years after the Dragon Kill in Dragon Pass, where the heroes face being trapped in the Dream of a Dragon.
- Why the Story is the Best, Mythological fiction by Dr Moose
- The Land of Flowers a mini-Kralora setting by myself, filled with Kick ass Kung Fu heroes and weird sinister adversaries.
Oh and Stewart Stansfield is back with his Ducks….
Mildred the Vingan Duck by Stewart Stansfield
More soon about release dates and previews of the content 🙂
Quick update on where I’m up to with D101’s Gloranthan efforts at the beginning of 2016.
Gloranthan Adventures #3 Defenders of the Dark slipped, in the face of all the work I had to do around Crypts & Things (which is now a huge and mysterious thing). Good news is the text is ready to proof by a dedicated proofer and the art is commissioned.
Hearts in Glorantha #6 (aka Vol 2 issue 1) didn’t take off as I planned. It seems that I’m back at the stage where I was with issue 1, where I have to build up a bull pen of regular writers. This means I’ve moved my adventure Dead Man’s Scrolls from GA#3 (which makes sense since it makes that book an all UZ book) into HiG#6. Fortunately HiG regulars Stewart Standsfield is back with a series of Caladraland articles while Jane Williams is working on an adventure.
I’m still looking for submissions for Hearts in Glorantha #6 so if you are interested please get in touch at email@example.com.
Gloranthan Adventures #4 is already on the cards. This is going to be a mega-adventure set in the land of Karia, an area in the East Wilds haunted by the legacy of Nysalor and Arkat. I plan to have this in a playable form by 7 Hills in April and be able to offer it at UK Games Expo and Continuum later in the year.
I had feared that the Gloranthan flame had gone out here at D101, due to huge work pressures of our other game lines, but after a bit of refocusing we’re back up and running. No idea when these books will be out (C&T dominates our release schedule because its a Kickstarter in fullfillment) but I hope to have something out by UK Games Expo, were we will be on a stall behind our friends at Chaosium 🙂
If you are interested in helping out with HiG or GA, please get in touch at firstname.lastname@example.org.
Hello all Glorantha Fans!
The time has come to open the doors to the Hero Plane and invite strong Fan Authors and Artists, and other esteemed Contributors (such as proof readers), to come to the Sacred Place that is Hearts in Glorantha.
Oracles have been consulted and it is time to put the wheels in motion, summon up the spirits, call upon the essences and Heroform the Gods to create a new issue of Hearts in Glorantha.
If our efforts are mighty enough will be the beginning of a new Volume of this fearsome fanzine.
1. Go read the submissions guidelines
2. Contact me at email@example.com
A small pre-annoucement, but I’m getting the gang back together to do a new issue (s) of Hearts in Glorantha.
If you are interested in writing or illustrating get in touch via firstname.lastname@example.org.
More details to follow.
Cover by Jon Hodgson
After a couple of years of inactivity, D101 Games presents not one but three Gloranthan Fan titles.
Hearts in Gloranthan vol1 Collected. This is 280 pages of the first five issues of Hearts in Glorantha (HiG), a fanzine dedicated to Greg Stafford’s mythic fantasy world of Glorantha, that were published between 2008-2012. The original articles, which cover setting information, creature write ups, adventures, homelands ,fiction, and rules guidance for both HeroQuest and RuneQuest, has been tidied up and 22 pages of new material about the Balkoth Tribe of Sartar has been added exclusively to this collection. Features articles on the Lunars, Chaos, Oceans and Seas, Sartar, Dragonewts, Dwarves & Ducks??!?!
Gloranthan Adventures 2 Red Sun Rising. A complete mini-campaign set in the Lunar Dara Happan city of Serris, a tough independent city which lies in the shadow of the Red Moon. Although written for HeroQuest it has converstion guidelines for RuneQuest.
OpenQuest Adventures. This book is an eighty page collection of scenarios and articles designed to show how OpenQuest can be used for different flavours of fantasy gaming. Within its pages you’ll be able to visit Ancient Rome, enjoy a short dungeon crawl, experience the horrors of a small hell and even the joys of the original D100 adventure setting Glorantha!
Also Gloranthan Adventures 1: New Beginnings is now available in print via DriveThruRpg.com for the first time.
Go grab them at these following outlets
HeroQuest Glorantha Cover by Jon Hodgson
OK this is a follow on from the Preview I wrote back in November of last year, when I got the artless & basic layout version. I’ve now had time to digest this and the final illustrated version, which I’ve got in pdf from the pre-order (back in April some time). Now you too can own it as the game has gone on general release via publisher Moon Design’s Glorantha.com 🙂
The structure and content is the same as the preview version, so if you want a run down of what’s in the book chapter by chapter I’ll refer you to that.
Art and Production. Rick Meints’ high standards of layout shine through the book. The text flows nicely and is readable. Lots of relevant highlight boxes (now in colour) pop up and bring to the reader’s attention little chunks of Gloranthan lore. The art is a mix of black and white illustrations and glorious full colour pieces. There’s a large chunk of art that’s lifted from the Guide and past RuneQuest releases, but when its such good and seminal stuff, such as the Cosmology piece which shows the structure of Glorantha or the Garhounds Contest from RQ3’s Sun Country, you can’t grumble. Also bear in mind that this is a game that is meant to be an all in one starting point for Gloranthan newcomers, who probably haven’t got the guide or Glorantha’s back catalogue and it makes perfect sense. But there’s also a bucket load of new stuff. Jan Pospíšil has illustrated every single culture that is described in the Creating Your Hero chapter. This is indicative of the whole book. Where a section of could do with an illustration its got one. HeroQuest Glorantha is one of the most richly illustrated RPG books out there, without being needlessly so. I can also not finish this section without mentioning the marvelous new maps of Glorantha (by Colin Driver) and Dragon Pass (by Darya Makarava).
PDF bookmarks. The pdf is fully bookmarked by chapters and sections, and important things like maps and timelines get their own bookmarks as well. The Table of Contents is hyperlinked so you can click on an item and be whizzed off to the relevant page. So job done here 🙂
HeroQuest Glorantha as a game system. This is the bit that really gets me excited. HeroQuest 2, the system’s basic generic version, never got me excited to run a Gloranthan game. I did and it worked well, but overall the book was trying to be all things to all people. Which is fine for a generic system, but at the time I bought it to carry on my existing Gloranthan campaign. HeroQuest Glorantha fixes that ‘meh’ feeling and replaces it with a big whoosh feeling. Again my earlier preview gives a blow by blow run down of changes and how the system works, but overall the game system and how it meshes with Glorantha is much better explained and illustrated. Also a lot of the fat from HeroQuest 2 (what little there was) has been trimmed. Top marks goes to the worked series of examples which make up Samastina’s Saga that go through the entire book and really illustrate the heroic and mythical nature of the game.
Background information. This is a big win in this book. Because of HeroQuest’s concise and rules light approach much of the 260 pages is setting information. The world gets a through introduction. There’s enough detail about the magic of the world and example cults to cater for most players. Dragon Pass gets its own Gazetteer with local heroes getting enough detail so that they are playable. Lunar Magic gets a full write up, which means that you can play an Orlanthi vs Lunar campaign straight out of the box (which is kinda the default setting for Glorantha, due to its past which stretches back all the way to Dragon Pass boardgame published in 1981). There’s even a straightforward introductory adventure that cleverly works as tutorial of how to write Mythic Fantasy adventures set in Glorantha. There’s enough information in HeroQuest Glorantha so that you could run it for years, and build upon its firm foundations from your own ideas (“Your Glorantha May Vary”), but you’ll probably want to buy the expanded background books (such as Sartar: Kingdom of Heroes) because you want more. It’s a hunger I can well appreciate 🙂
This is the book that I’ve wanted for years. Not just for myself but so I can show other people how cool Glorantha is and for them to have a credible game that they can pick up and play without being forced to buy obscure or out of print supplements to get the full experience.
Now its here 🙂