Ian Cooper’s Red Cow Saga aka The Coming Storm is out in pdf form via Chaosium.com. If you buy the 150 page pdf now they will deduct the cost from the printed version when it comes out later in the year (no eta yet). This part 1, which meticulously details the Red Cow, their lands and their enemies (lots of maps and character portraits as a result), while part 2 which should be along shortly is all the adventures.
Join in the discussion with author Ian Cooper over on Rpg.net. Ian gives lots of detail about the supplement, for example why its been split into two parts, and is open to questions.
Here’s some page layouts, which give the table of contents, that Ian posted on the above thread.
The Coming Storm Part 1 sample page layouts
and of course Jon Hodgson has turned in another awesome iconic cover for the book.
Cover by Jon Hodgson
So I’m preparing my pitch for the 7 Hills Convention in April, where I’m going to unleash my mega-adventure for HeroQuest Glorantha upon 4-6 players. Even if the players are familiar with Glorantha I want it to be mega-fun rather than mega-complicated, because even with a four hour slot I’m not cramming in 16 hours + of my home campaign (with all its plot twists and stuff that my players have painstakingly built up), I’m creating a sandbox with story seeds and plot threads that the players can pick up and have fun with.
So with this in mind I launched into writing my pitch. I came up with two versions, a long pitch (approx 300 words) and short pitch (approx 200 words).
At the Dawn the land of Karia was made the Centre of all the World’s Religions by Nysalor the the New Sun. Here this glorious mortal-made God created a special temple to celebrate the mystries of the five elements – Water, Air, Darkness, Earth and Fire. When Nysalor betrayed his worshipers and all creation by revealing himself to be the chaos God Gbaji the Deceiver, the hero Arkat Chaosbane revealed the Temple of the Elements’ true purpose ad been created to enslave the elements and channel the worshipers magical energy to Nyslor himself. Then Arkat and his armies destroyed the Temple and ravished Karia, suppressing many vile chaos cults in the process. Arkat would finally forsake his human form to take on that of a Troll to defeat Gbaji in the far off land of Dorestor. Even when he returned to the west as a human to establish his Dark Empire, Karia remained silent and haunted by the destruction he had wrought there.
Now in the Third Age, King Aruzban Ironarm of neighbouring Delela has declared the old Undying curse of Arkat broken by his hand, and that life has truely returned in its fullness to Karia. He has encouraged his tribesmen to inhabit the land, of which they have taken the lower third. Heretics from the Duchy of Naskorion to the west have also settled in the land, as have Trolls from the Queendom of Halikiv. An uneasy peace exists amongst these traditional enemies, and its focus is the city of Watcharkat. Here a group of followers of the various faces of Arkat, who call themselves Arkat’s Council, watch for the re-emergence of old magical enemies. Their mystics foretell the rediscovery of the temple saying in the present “one day the Five Pillared Temple of the Elements will be discovered and there in the sacred precincts Gbaji will be arisen”.
I wrote the long pitch almost automatically, straightout of my head which is crammed with 30 odd years of Gloranthan knowledge. I sat down to revise it and realised that it was confusing even to me, and instead wrote the second Short pitch.
In the time of the Dawn there was a powerful temple in the land of Karia, called the Temple of the Elements. It was a peaceful place where followers of the man-made god Nyalsor the New Sun, contemplated the mystic energies of the five elements – Fire, Earth, Air, Water and Darkness – that had created their god.
Then the god-slayer Arkat, came with his armies from the West. He said the temple filled with falsehoods, their peaceful meditation were merely studies in enslavement and Nysalor was actually an evil god of Chaos called “Gbaji the Deceiver”. He destroyed the temple and slaughtered its worshipers. Since the five pillars of the temple were created by a god and beyond his means to smash, he buried them.
It is now the Third Age and Karia is being gradually resettled by people from neighbouring lands. In the city of WatchArkat the Council of Arkat, a group of powerful monster hunters, live in plain sight amongst their enemies in an uneasy truce. Only they know the prophecy
“One day the Five Pillared Temple of the Elements will be discovered and there in its sacred precincts Gbaji will be arisen”.
This is the pitch I’m going with. Not only is it quicker to read, which is important since folk will either be reading it on the website (always write at least 25% less for the web) or quickly on the signup sheet on the day. The first pitch falls into the trap that it mentions too much that is really out side the scope of what I should be telling folk in an introduction. Its contains detailed background information that the players may never even discover in game (although I’m now intent on putting in King Aruzban Ironarm with his Troll crushing arms in the scenario some how). Its the sort of show off info-dump that I might show to a fellow Glorantha-phile in the vain hope of impressing them. Pitch 2 is mega-complicated while Pitch 1 is more mega-fun. It sets the scene of the Temple and its importance in the fight of Nysalor vs Arkat, and its link to the horror god Gbaji both past and present. Best of all it points out the player characters are “a group of powerful monster hunters” :).
Cover by Jon Hodgson
After a couple of years of inactivity, D101 Games presents not one but three Gloranthan Fan titles.
Hearts in Gloranthan vol1 Collected. This is 280 pages of the first five issues of Hearts in Glorantha (HiG), a fanzine dedicated to Greg Stafford’s mythic fantasy world of Glorantha, that were published between 2008-2012. The original articles, which cover setting information, creature write ups, adventures, homelands ,fiction, and rules guidance for both HeroQuest and RuneQuest, has been tidied up and 22 pages of new material about the Balkoth Tribe of Sartar has been added exclusively to this collection. Features articles on the Lunars, Chaos, Oceans and Seas, Sartar, Dragonewts, Dwarves & Ducks??!?!
Gloranthan Adventures 2 Red Sun Rising. A complete mini-campaign set in the Lunar Dara Happan city of Serris, a tough independent city which lies in the shadow of the Red Moon. Although written for HeroQuest it has converstion guidelines for RuneQuest.
OpenQuest Adventures. This book is an eighty page collection of scenarios and articles designed to show how OpenQuest can be used for different flavours of fantasy gaming. Within its pages you’ll be able to visit Ancient Rome, enjoy a short dungeon crawl, experience the horrors of a small hell and even the joys of the original D100 adventure setting Glorantha!
Also Gloranthan Adventures 1: New Beginnings is now available in print via DriveThruRpg.com for the first time.
Go grab them at these following outlets
Courtesy of Jeff Richard, creative Director at Moon Design Publications, I’ve now got the full colour pdf of the upcoming HeroQuest Glorantha 🙂
I’ll be reviewing this in two parts, a read through review and a playtest review (I’m running it this coming weekend at 7 Hills gaming convention in Sheffield )
The Breakfast of Heroes!
Over at glorantha.com Jeff Richard Creative Director of Moon Designs has just announced HeroQuest Glorantha
This is an updated and revised edition of the HeroQuest 2nd Edition rules that is designed to be the core rules book for play with Glorantha. It contains an introduction to Glorantha and the primary setting areas (Esrolia, Prax, Sartar, and Tarsh); how to create characters from those cultures; rules for Rune magic, spirit magic, sorcery, and Lunar magic; seven cult write-ups; community rules; heroquesting rules and examples; Gloranthan monsters; and an introductory adventure and suggestions on gaming in Glorantha. Plus lots and lots more.
He goes on to point out that the book is 40% bigger than the HQ 2nd rulebook.
From a personal perspective this might just get me back up and going with HeroQuest as a system for Glorantha. After ten years of its quirks and vagaries I was beginning to drift off in the direction of FATE or even a Apocalypse World/Dungeon World hack. I find the HQ book as it stands tries too hard to be a generic system, and while the bits that emerge from the HQ Glorantha (such as the character gen rules in Sartar & Pavis) make the system more coherent for Gloranthan gaming, it comes at the cost of having to refer to an additional telephone directory sized supplement when they are needed. Having these bits included in a focused rule book is as good thing IMHO 🙂
UPDATE: Jeff has very kindly provided me with a draft copy (printing off as I type this) so expect a preview in the near future 🙂
Without much fan-fare Jamie “Trotsky” Revell’s Kingdom of the Flamesword, his companion book to the Book of Glorious Joy, about the Western Kingdom of Seshnela has been published as a no-art 214 page pdf.
Here’s what Jamie has to say about it:
Some of you may recall that, in addition to the Book of Glorious Joy, I was also commissioned by Issaries to write a similar book on Seshnela and the Rokari. That fell through, as ideas of what Seshnela should be changed. In the none-to-distant future, Issaries/Moon Design will be publishing the Guide to Glorantha which will include the new, canonical view of Seshnela, and we both agree that it’s important for any release of my material not to clash with that.
There was a hope that it might be published in some dead-tree format, but that’s all stalled, and I’ve had no reply to e-mails. So, since I do have permission from Issaries to post the material free-of-charge to my website (so long as certain legal disclaimers are included), and in the interests of not clashing with the release of official publications, that’s what I’ve done.
If you liked the Book of Glorious Joy, and wondered what I made of Seshnela, you can find my thoughts here. As always, the non-canonical nature of the work must be stressed, and no challenges to copyrights or trademarks are intended – this is just fan material, nothing more and nothing less. It will certainly be contradicted in official works, and, if that matters to you, this won’t be of much use. It’s also worth noting that at least some of it still written for HQ1, which was the current edition at the time, and may put some people off.
But otherwise – well, hopefully it will be useful to someone.