GenCon 50 starts today. If you are there, run, don’t walk over to the Chaosium booth and pick up a copy of the RuneQuest Preview edition, which is the main rule book without art.
While I won’t be there since I’ll be chilling out at D101 HQ on the other side of the pond, I’ve been very privileged to receive a copy for review purposes from Chaosium ( like I did for HQ Glorantha) which I shall do shortly once I wade through all 400 pages!
The short version
- It’s RQ2 on steroids! Like Jeff Richard has been promising in his design blog posts, it’s based on RQ2 which extras, like Sorcery, built on top and integrated.
- The main rule book is comparable to the Pathfinder Core Book, ie. its got all the rules for the players/gm. But no GMs advice, deep setting info and Monsters, those are going to be separate books that follow on from the core.
- Glorantha is baked in at every step and like the HeroQuest Glorantha book, it gives enough to robustly play in the setting.
- It’s extremely clear and well written, despite being a beast of a book. Even in its no-art form.
- Damnit I want to play this!
The long version…coming soon once I digest the beast 🙂
Cover by Jon Hodgson
After a couple of years of inactivity, D101 Games presents not one but three Gloranthan Fan titles.
Hearts in Gloranthan vol1 Collected. This is 280 pages of the first five issues of Hearts in Glorantha (HiG), a fanzine dedicated to Greg Stafford’s mythic fantasy world of Glorantha, that were published between 2008-2012. The original articles, which cover setting information, creature write ups, adventures, homelands ,fiction, and rules guidance for both HeroQuest and RuneQuest, has been tidied up and 22 pages of new material about the Balkoth Tribe of Sartar has been added exclusively to this collection. Features articles on the Lunars, Chaos, Oceans and Seas, Sartar, Dragonewts, Dwarves & Ducks??!?!
Gloranthan Adventures 2 Red Sun Rising. A complete mini-campaign set in the Lunar Dara Happan city of Serris, a tough independent city which lies in the shadow of the Red Moon. Although written for HeroQuest it has converstion guidelines for RuneQuest.
OpenQuest Adventures. This book is an eighty page collection of scenarios and articles designed to show how OpenQuest can be used for different flavours of fantasy gaming. Within its pages you’ll be able to visit Ancient Rome, enjoy a short dungeon crawl, experience the horrors of a small hell and even the joys of the original D100 adventure setting Glorantha!
Also Gloranthan Adventures 1: New Beginnings is now available in print via DriveThruRpg.com for the first time.
Go grab them at these following outlets
A long navel gazing post over at my Old School blog about my journey through various editions of RuneQuest.
Loz and Pete were kind enough to give me a pdf of their new RQ 6 core rule book. Here’s my first impressions over at Sorcerer under Mountain
…and its coming home 🙂
Lawrence Whitaker and Pete Nash, authors of MRQ2, are going to be writing it (as the Design Mechanism) and Moon Design is going to be publishing it.
Glorantha for RQ6 is on the cards, but not until the core game and some generic supplements are put out, so we are looking at 2013 or so the bits that are coming out of the horse’s mouth on their forums.
Pop over to the The Design Mechanism’s site for more details.
They may have lost the RQ license, but Mongoose is giving away a free and updated version of the mini-campaign that originally came out for MRQ1
Again, with special thanks to Bruce Mason, Mongoose Publishing have just posted the entire Blood of Orlanth epic, fully updated for the RuneQuest II rules, for free download on their site. You can grab a copy now at:mongoosepublishing.com/home/detail.php?qsID=1777
It starts as a journey down the Solthi river in search of a thief. Orlanthi barbarians, imperialistic Wyrmfriends, and even the mysterious and power-hungry sorcerers of the God Learner empire clash in their search for a mystic artifact, and the Player Characters are thrust into the middle of a sudden and ferocius war.
The Legend of Orlanth the Martyr, almost completely forgotten, offers a pivotal stepping stone between the myths of men and the myths of dragons. To the Orlanthi it is holy. To the empire of Wyrm’s Friends it is blasphemous. To the God Learners it is power. Each faction struggles for the ultimate prize: the Blood of Orlanth.
Suitable for Player Characters of any faction, Blood of Orlanth immerses players in the unique world of Glorantha. This adventure shows off everything that makes Glorantha great, culminating in a full HeroQuest.
A man fights for his home. A dragon fights with fire. A sorcerer does not fight, but poisons with lies and spells. How will you fight for the Blood of Orlanth?