Hearts in Glorantha #7 now available

Our 10th Anniversary Issue, featuring 48 pages of Myths, Articles, and Scenarios (13th Age Glorantha and for RuneQuest 2) in softcover A4 format, is now available to pre-order.

This issue:

  • Pavis Boxing Association A RQ3 Hero Cult by Leon Kirshtein.
  • How A Rubble Runner Destroyed the Crimson Bat at The Battle of Iceland. A short tale by Lev Lafayette and Erica Hoehn.
  • Strange Broos. A very strange RuneQuest Classic encounter with scenario seeds by Scott Crowder.
  • Boatduck’s Lunch. Stewart Stansfield details what’s on the Duck menu.
  • Snipbeak. A Duck with Lunar sympathies for RuneQuest Glorantha by Stewart Stansfield.
  • Who Gets to Speak. Ian Cooper, Line Editor for HeroQuest, talks about what makes HeroQuest so unique among role-playing games
  • Orlanth, Heler and the Dragon. An Orlanthi Myth told by Stuart Mousir-Harrison.
  • The Beard of Lhankor Mhy. An adventure for 13th Age Glorantha by Guy Milner.
  • Heroic Tales. Two scenario seeds, each with three possibilities, by Newt Newport.
  • The Temple of the Golden Gorp. A Short Adventure for RuneQuest Classic by Newt Newport.

Here’s Stewart Stansfield’s marvellous cover.

 

Tonk the Chaos Duck

All said and done there are five ducks mentioned/illustrated/given stats for in the upcoming Hearts in Glorantha issue 7. This is one of them, Tonk the Chaos Duck who appears in the RuneQuest Classic adventure The Temple of the Golden Gorp.

Tonk The Chaos Duck, by Peter Frain

Tonk the Duck, Champion of Chaos

He is typical of his species but has a bright spikey Green hair (which glows in the dark). He carries a small shield with skull embossed with skull, wears a chainmail hauberk, with leather greaves and vambraces and is armed with a morningstar.

STR CON DEX  SIZ  INT  POW   CHA
10 15 14 6 10 18 5

Move 5

Hit Points 15

Armour: Chain Hauberk (5pts), Leather Sleeves + Greaves.

Roll D20 Hit Location Armour Points Hit Points
01-04 Right Leg 2 5
05-08 Left Leg 2 5
09-11 Abdomen 5 5
12 Chest 5 6
13-15 Right Arm 2 4
16-18 Left Arm 2 4
19-20 Head 0 5

 

Weapon SR Attack Damage Parry Points
Morning Star Flail 7 50% 1d10+1 50% 12
Small shield 50% 8

Chaos Features

  • Can reflect spells up to 4 Power back at the caster
  • Tonk regenerates 1d6 hit points per melee round in hit points until dead.
  • Explodes after he dies, doing 3d6 damage to within three metres – armour helps against this damage.
  • He Befuddles 1 opponent per turn in addition to other attacks.
  • POW+1d6.

Rollers of the Dice that determined the chaos features: Kevin Dale, Chris Hart, Jonny Gray, Andrew Jones, Iskallor via G+

Skills: Swimming 90%.

Languages: Hisses and spits!

If you are a RuneQuest/Glorantha fan you should be following this thread on Rpg.net

In short: various RQ fans explain why they are excited about the new edition of RQ (pdf of main rules out Thursday via chaosium.com).

On page 13 it really kicks off though as line editor Jason Durall outlines the plan for releases.

I had to suppress a rather loud squee at this point 🙂

I’ve got a copy of the full pdf, for review purposes, and in short, if you wanted a RQ that is up to the quality of the current D&D 5th edition, and then some (plus ITS RQ!!) you’ll be more than happy 🙂

Pdf is out on 1st June via Chaosium.com (did I mention that?)

New RuneQuest in pdf in June

OK, its time for your humble Sorcerer to get well giddy again.

Why?

NEW EDITION OF RUNEQUEST TIME!

From Chaosium

Sign up for exclusive early access to downloadable RQG content (art, wallpapers, the RQG character sheet) over the coming weeks as we get ready for the launch of RuneQuest: Roleplaying in Glorantha: http://eepurl.com/dtqE9T

Danger here be Ducks!

I’m having a bit of a Gloranthan Renaissance writing RuneQuest 2 adventures for publication in the next Issue of Hearts in Glorantha.

Today I’ve cooked up a small treasure hunt under a mysterious hill…known locally as DUCK HILL!

Crontas The Duck

Crontas The Duck by John Ossoway

The Legend of Duck Hill

Once upon a time, back in the God Time, the first tribe of Ducks arrived in Dragon Pass. It was a stormy time, and the Ducks were driven to the high ground by Orlanth and his brother gods. It is said that in those days, not knowing how to build hill forts, the Ducks took refuge in the trees. Chief Two Feathers, found a particularly steep hill with an unusually tall tree. What was interesting about this hill was that it had a cave entrance on its side. “Perhaps I can lead my people underground and find safety there?” he asked his advisors. “Bugger that” hissed the wise and wonderful Sage Brightfeathers. “Who’s to say some cheeky Troll isn’t in wait there already” he continued. But Chief Two Feathers was having none of it “Well sod you and yer tacky stick-on beard. I’m going to take my bodyguard down that hole and give it good checking out” he responded. So he got his warriors, the faithful five, and because he didn’t trust the rest of the tribe as far as he could throw them, he took the tribal treasure down the cave as well.  He was never heard of again. So Sage Bright feathers became Chief Brightfeathers the Smug, who negotiated a treaty with the Storm Tribe and settled his people around the rivers and lakes of Dragon Pass.

The point of my tale? Well see that yonder hill, that’s the Hill in my story. Nobody’s ever found the first tribe’s treasure that Chief Two Feather’s took down there. Worth a look eh? Remember my cut for telling you is 25% of whatever you find.”
As told by Crontas the Duck, adventurer, warrior and blaggard.

Behold to the right is the cheerful scamp himself…Crontas The Duck Adventurer (creation of Guy Milner, author of Burn after Running, from one of his 13th Age Glorantha games at Furnace gone by), art by longtime d101 collaborator John Ossoway (Savage North for OpenQuest and Cthulhu Rising for Call of Cthulhu).

RuneQuest Preview edition at GenCon 50

GenCon 50 starts today. If you are there, run, don’t walk over to the Chaosium booth and pick up a copy of the RuneQuest Preview edition, which is the main rule book without art.

While I won’t be there since I’ll be chilling out at D101 HQ on the other side of the pond, I’ve been very privileged to receive a copy for review purposes from Chaosium ( like I did for HQ Glorantha) which I shall do shortly once I wade through all 400 pages!

The short version

  • It’s RQ2 on steroids! Like Jeff Richard has been promising in his design blog posts, it’s based on RQ2 which extras, like Sorcery, built on top and integrated.
  • The main rule book is comparable to the Pathfinder Core Book, ie. its got all the rules for the players/gm. But no GMs advice, deep setting info and Monsters, those are going to be separate books that follow on from the core.
  • Glorantha is baked in at every step and like the HeroQuest Glorantha book, it gives enough to robustly play in the setting.
  • It’s extremely clear and well written, despite being a beast of a book. Even in its no-art form.
  • Damnit I want to play this!

The long version…coming soon once I digest the beast 🙂