Finally Hearts in Glorantha issue 6, after many ups and downs in the production process, is now content complete, fully laid out and is in final layout check before going to print proof hopefully next week. If all goes well it should be available just after Christmas or in the first week of January next year.
So what have I got to show you this issue?
The Awakening is a system-less adventure by Scott Crowder, in which the adventurers find themselves in a dream of the Brown Dragon of Dragonpass. They get to experience first hand some of the dramatic events of the Dragonkill War and work towards the reconciliation of Dragons with the Orlanthi.
God Forgot, by Barry Blatt gives setting information about these islands in Holy Country. Its weird and odd, and none too comfortable. Go on read the bit about rather unsettling way the islanders use their ruler’s slightest movement as indications of his wishes. This piece reminds me how Glorantha gets wonderfully weird, yet has its own logic based upon mythology and magic.
Light and Death. In this HeroQuest adventure Neil Smith takes us into the murky world of mystic illumination and bridge building in the Lunar Empire.
Memories of RuneQuest 2. I never thought I’d see the day that RQ2 was re-published by Chaosium, but its here. In this article old hands shamelessly reminisce about the first Gloranthan RPG.
Ian Cooper Interview. A Q&A with HeroQuest’s Line Editor which goes into his early work with Issaries, The Unspoken Word as well as his current role and the recently released Red Cow books: The Coming Storm and Eleven Lights.
Why the Story is the Best, is a whimsical yet poignant telling of an Orlanthi Myth by long time HiG contributor Stuart Mousir-Harrison
The Lightbringers’ Quest is an introductory HeroQuest adventure by Matt Ryan designed to be run in one session with players unfamiliar with Glorantha and/or HeroQuest. And what a scenario it is, putting the players right in the centre of one of the major myths of Glorantha.
Duckhill is my short old-school for RuneQuest Classic. Don’t be put off by the fact its got ducks in it.
Scattered through out the magazine in pull out boxes are short scenario seeds written by me to inspire more weird and wonderful Gloranthan adventuring.
Finally there’s the Submissions page, which I’d recommend you read if you want to write or draw for Hearts in Glorantha. Get in touch. Without contributions to the magazine it is nothing.