Hearts in Glorantha #8 is coming this June

HIG issue 8 cover by Dan Barker

HIG issue 8 cover by Dan Barker

My friend, and Gloranthan Tribe Minster, Dr Moose says that once you are a Gloranthafan, you can never really get away from Glorantha and that it eventually drags you back in when you try.  Well, that is certainly the case here, and after a hiatus of only six months, I’ve decided to get back to work on Hearts in Glorantha and Gloranthan Adventures. Part of this is due to the rather strange times we are in giving me time and space to work on D101’s Gloranthan Fanzines alongside the other work that I’ve got on.

There will be some changes to how I put together HiG and GA.

First off, I won’t be doing an open call for submissions. The fanzine will be done more in-house, with me contacting writers/authors that I want to work on it. With the Jonstown Compendium up and going I feel that’s a better place for Gloranthan fans who have a quick, intense burning desire to get stuff out there quickly.

Second, with RuneQuest Glorantha well and truly out now, both zines will use that system as its default. It’s not to say that I won’t publish HeroQuest or 13th Age Glorantha. I’m currently more intrigued by the new edition of RuneQuest as well as it being something that I’m enormously familiar.

Finally, each issue of HiG will have a theme by default. Previous issues of HiG had themes that emerged as the submissions came in. Now that I’m doing it in-house so to speak, it helps to have a unifying theme to keep the team of contributors on track.

Finally, artists Peter Town and Dan Barker are drawing for the next issue of HiG #8. Here’s a preview of Dan’s front cover, which should give you a pretty good idea of this issue’s theme 🙂

Hearts in Glorantha Officially on Hiatus

In case you were wondering what is going on with the latest issue of Hearts in Glorantha, I’m sad to say that for the time being HiG#8 has been cancelled and the magazine is going into indefinite hiatus.

The main reason being that I’m currently overstretched with other projects, so having one or two years off HiG and being upfront about it is a good idea.

Will HiG return, who knows?

Meanwhile, back issues of HiG and Gloranthan Adventures are available via

The RuneQuest Slipcase has arrived

RuneQuest is a roleplaying game that I have a long history with. It was one of the Big Four RPGs that Games Workshop used to have the licence for, after Ian Livingstone and Steve Jackson (UK) picked it up from Greg Stafford (the game’s creator/publisher) when they were the only European Games Company at one of the early GenCon’s in the 70s.  Fast forward forty odd years and the latest edition is out.and in a word it’s GORGEOUS!

The main rulebook has been out for some time since last summer along with the pdfs of the Bestiary and Gamesmasters Screen Pack, but now all the books are available in print and as well as separately they are available in a heavy-duty cardboard slipcase from the Chaosium web store

I’m sure I’ll do a full review here at some point, but if you are interested in a quick appraisal of the three things you get in the slipcase.

Main Rulebook: All the rules that the players and GM need to play/run the game. At its heart, it’s RuneQuest 2 with a smattering of new rules (Runes and Passions being a big one), which may put off some folk expecting a streamlined modern take on the ruleset. But its instantly familiar to old hands like myself. I ran a convention game pretty much straight off, without having to absorb 400+ pages, like the game had never gone away. Also its newcomer friendly, with all the Glorantha you need being hard-baked into the rules. In my opinion its the best out of the box representation of Glorantha ever.

Gloranthan Bestiary: This 202 page book is a feast of Glorantha’s weird and wonderful creatures. It also includes monster cults for playable monsters like Uz (Trolls), Elves and Ducks. Yes, there are ducks 🙂

Games Master’s Screen Pack.  Other GM’s Screens have Dragons and scenes of adventurers fighting. Not this one,  it has a scenic picture of one of Glorantha’s greatest mythological landscapes, the Gods Wall which shows all the sun-worshipping Dara Happan Deities in their correct hierarchal positions, in a massive fresco carved into a cliff overlooking the sacred river Oslir, that was commissioned by Yelm the Sun-god himself. It not only fits in with the concept of a screen perfectly, but it provides a good talking point for new players. “What the heck is that?” they will go, and the resulting discussion will give them a good idea that they aren’t in their typical fantasy setting anymore 🙂 The contents of the rest of the pack are: A Gloranthan Calendar, Two versions of the character sheet (the plain one that is in the rulebook, and a rather colourful one), a big a3 map of Dragon pass in colour, a double-sided map of the Colymar Tribal lands, a map of the city of Clearwine backed with another map of Dragon pass, all the pre-gens from the main rulebook as separate handouts, a npc sheet, and finally, a booklet of GM reference tables  and an adventure book of 123 pages, that has a starting setting of the Colymar tribe and three adventures.

13th Age Glorantha, My Verdict

13th Age Glorantha, My Verdict

So I ran 13th Age Glorantha at Go Play Manchester 3, where 2 games worth of tables nestled snuggly between games of D&D and a BIG Card Gaming Tournament.

Here’s the game I ran at Go Play Manchester 3, which I’ll be running again at Glorantha Games in Birmingham at the end of the month.

My Verdict on 13th Age Glorantha.

I LOVE IT!!!

The basic rules as a D&D version, meet my criteria of being light enough to hold in my head, yet have enough depth and options so the players can have a fun time.

The Runes and the One Unique Thing rules enriched the roleplaying sections and let the players take ownership of the game, where normally it’s more too and fro of me answering questions on the finer nitpicky details of Glorantha.

Combat was WOOOOOOOOOOOOOOOHHHOOO the big epic clash that the art and prose of Glorantha have always promised, but neither RQ or HQ has delivered, and again the Runes and OUT as well as the player led Feat/Special abilities system powered that.

It’s likely to be my vehicle for Glorantha for the foreseeable future and I’ll be looking into using the main rule book as written for fun fantasy frolics too. There’s a good chance that it might get a Sci-fi/Video game inspired standalone using the 13th Age SRD :)

Full review to follow.

In the meantime, Guy Milner is running lots of 13th Age Glorantha at UK Games Expo 2019,

As he recently tweeted:

If you’re off to and haven’t sorted your RPG schedule yet, I’m running ‘s Glorantha on Friday afternoon and Saturday afternoon. There will be ducks!

Call for Submissions issue 8

I’m putting the call out for submissions for content for Issue 8.

To help inspire you this issue has a Sacred Time theme.

What I’d like to see are articles/scenarios about what Gloranthan folk get up to during these festive two weeks where the veil between the mortal and Heroplane is thin. Sure its a time when damn big Heroes and Heroines go off on BIG IMPORTANT WORLD SAVING HEROQUESTs, feel free to write about these, but what do the little people do?  From my first encounter with the idea in the Genertela box set in the early 90s, I’ve been fascinated with what happens during Sacred Time.

No worries if you don’t want to write to the theme, and have something else in mind.

Send your pitches in (500 words max) by the end of this Month (Feb 28). I’m aiming to get this issue out by April.

Some of the regular contributors already have their pitches in, and Stewart Stansfield is doing the cover again (which may be only slightly Duck related).

As ever I look forward to seeing what people come up with.