Future Issues Delayed and Past Issues Available Again

HIG issue 8 cover by Dan Barker

HIG issue 8 cover by Dan Barker

Well, I said June for Issue 8, well I’m a big fookin’ liar and my pants are on fire 😀

Other priorities here at D101 Games and the ongoing slow down due to Covid-19 are the reasons for the delay, but I’m still confident it will be out for the end of the year.

When it is available as part of the preorder you’ll be able to order PRINTED copies of HiG 1-5 as separate issues.  Its come to my attention that there is a lot of interest in single copies that people have missed during the original time they were available – especially issues 4 and 5. While I don’t want to make these issues available again on a permanent basis, I’m happy for collectors to have the opportunity to get hold of a copy at a reasonable price form me (rather than the inflated prices that it goes for on eBay or Noble Nob).

If you are interested in registering which copies you are out for, please fill out the following form. If I get enough interest I may even get a small print run done via a Digital Printer, which is vastly superior quality.

Here are the covers of the back issues if you are unsure which ones you not got.

Hearts in Glorantha Issue 2 cover

Issue 3 cover by John Ossoway

HiG #4 cover by John Ossoway

HIG 5 cover by John Hughes

Toran Deathfinger

HIG issue 8 cover by Dan Barker

HIG issue 8 cover by Dan Barker

The centrepiece of issue eight is the scenario I’ve been running at conventions/online since RuneQuest Glorantha came out, a Dry Run in Prax. It takes a group of six Lunars, from Tarsh, who are trapped on a rocky outcrop in the wastes of Prax at the start of the adventure. Each character has a quick background, their answers to questions about the current situation, and a list of what they think of the other characters in the party. This is all to quickly introduce the players, be they longstanding Gloranthafans or newcomers, to this group of interesting and diverse characters.

Here’s a quick preview of one of them, the group’s Humakti, because everyone wants to be a Humakti, it’s all about the Swords 🙂

Toran Deathfinger

Initiate of Humkat/Regimental Champion

Background

Toran is a grim and steadfast embodiment of the God of Death Humakt. They have died their hair black, painted their nails and lips with black makeup. They wear a black hooded robe. Their Humakt is a mix of the Lunar view, where Humakt is the embodiment of unavoidable death, and the Orlanthi one held by the Tarsh peasantry who see death as an everyday occurrence for both them and their livestock, so worship him to keep him away from their homes. Toran joined the Bastards after a family tragedy at home back in Tarsh, which they never ever talk about.
Like most Humakti they are obsessed with their sword (“this is my sword, there are many like it, but this is mine”)

What are your views on…

So, what do you think of life in the Lunar Army?

It’s home, it deals in death. Its where I want to be.

What do you think of the Praxian Animal Nomads?

I don’t think about them, I just kill them when they get in the way of my sword.

How do you feel about the expulsion of the Red Moon Army from the walled city of Pavis?

You win some, lose some.

What do you make of your current situation?

We are in a tight one to be sure. Everyone is tied and someone is going to mess up. I best be ready with my sword for when they do.

How desperately do you want to go home to Lunar Tarsh?

Home is wherever I lay my sword.

What is your biggest worry at the moment?

I am completely devoid of worry. When you are Dead you know no Fear.

What do you think about your companions?

Toran Deathfinger Initiate of Humakt and Warrior/ Regimental Champion (Me).I don’t think about ‘me’ much, except in a strange third person. I am filled with the oblivion of death. When I become a Sword of Humakt (Runelord) “I” will cease to exist.

Yarnal Farseer Initiate of Severn Mothers, Noble/Morale Officer. She is obviously mad. She was annoying when she was trying to turn the locals to the Lunar Way, before the Battle of Pavis. Now her poor mind has snapped and she believes she is turning into the Red Goddess!

Jarvel Moonglow Initiate of Issaries and Noble/Regimental Scribe and Quartermaster. A weak warrior who can barely lift his sword, but he knows more about our current situation than he lets on.

Benitu Badtooth, Initiate of Eurmal and Bandit/Probationary Scout. A worthless scumbag with no honour.

Nelda Sternmother. Initiate of Seven Mothers and Warrior/ Regimental Punishment Officer. Almost as good a fighter as me but distracted by her duties.

Ora Sunbright, Initiate of Yelm/Regimental Scout. A strange one. An ex-grazelander who rode into Tarsh when he was a teenager and fought with us in the wars against the Sartarites. Doesn’t say much but deadly with that bow of his.

Hearts in Glorantha #8 is coming this June

HIG issue 8 cover by Dan Barker

HIG issue 8 cover by Dan Barker

My friend, and Gloranthan Tribe Minster, Dr Moose says that once you are a Gloranthafan, you can never really get away from Glorantha and that it eventually drags you back in when you try.  Well, that is certainly the case here, and after a hiatus of only six months, I’ve decided to get back to work on Hearts in Glorantha and Gloranthan Adventures. Part of this is due to the rather strange times we are in giving me time and space to work on D101’s Gloranthan Fanzines alongside the other work that I’ve got on.

There will be some changes to how I put together HiG and GA.

First off, I won’t be doing an open call for submissions. The fanzine will be done more in-house, with me contacting writers/authors that I want to work on it. With the Jonstown Compendium up and going I feel that’s a better place for Gloranthan fans who have a quick, intense burning desire to get stuff out there quickly.

Second, with RuneQuest Glorantha well and truly out now, both zines will use that system as its default. It’s not to say that I won’t publish HeroQuest or 13th Age Glorantha. I’m currently more intrigued by the new edition of RuneQuest as well as it being something that I’m enormously familiar.

Finally, each issue of HiG will have a theme by default. Previous issues of HiG had themes that emerged as the submissions came in. Now that I’m doing it in-house so to speak, it helps to have a unifying theme to keep the team of contributors on track.

Finally, artists Peter Town and Dan Barker are drawing for the next issue of HiG #8. Here’s a preview of Dan’s front cover, which should give you a pretty good idea of this issue’s theme 🙂

Hearts in Glorantha Officially on Hiatus

In case you were wondering what is going on with the latest issue of Hearts in Glorantha, I’m sad to say that for the time being HiG#8 has been cancelled and the magazine is going into indefinite hiatus.

The main reason being that I’m currently overstretched with other projects, so having one or two years off HiG and being upfront about it is a good idea.

Will HiG return, who knows?

Meanwhile, back issues of HiG and Gloranthan Adventures are available via

An Embarrassment of Riches

One of the things that defines the initial run of HiG (issues 1-5) was that we were constrained by the availability of the games. HeroQuest and sort-of RuneQuest 3 were the only options.

Now as of last month we have four options:

RuneQuest Classic (or RuneQuest 2). OK this one is perhaps for the Grognards or playful folk like me that want to enjoy a barebones Gloranthan experience, with minimal rules. The adventures The Secret of Duck Hill (in the last issue) and The Golden Gorp (see page 36) are the results of me just using the reissued RuneQuest Classic rulebook, so there is a lot of mileage here.

HeroQuest Glorantha. It seems strange that there’s not a HQ adventure in this issue since it was the workhorse of the last ten years. On a personal level its time for a break but I’m sure that it will be back. HeroQuest does BIG DAMN HEROES/HEROINES like no other system on Earth. If you’ve not come across HeroQuest before, Ian Cooper current HeroQuest Line Editor at Chaosium goes over what makes it so unique in his article Who Gets to Speak (page 18).

13th Age Glorantha. Familiar with D&D? Particularly modern feat based D20? Well, this is your stop. Mixing the narrative-driven 13th Age rules and a fair bit of rules tinkering to make it more palatable to us established Gloranthan fans. Of all the four rulesets perhaps, it’s the most accessible and directed. From word go it has even 1st level characters as larger than life people on Hero Quests. There’s also a lot of fun stuff, such as troll characters and Eurmali Tricksters, that you get to play right out of the first book. This is probably going to be my next game after I stop mucking about with RQ Classic, but my mate Guy Milner is way ahead of me having run The Beard of Lhankor Mhy (see page 23) multiple times at conventions.

RuneQuest Glorantha. Using RQ 2 as a base, and drastically upping the page count to cover the entire Dragonpass region in detail, this is the 400 plus page titan that fans have been wanting from the old days. The classic game expanded and updated with a rock solid Gloranthan base. While I’m still ploughing through the pdf of the main rulebook, Stewart Stansfield has charged ahead and used the Duck stats from the Bestiary Preview that Chaosium has made available as a taster for the full book available later this year and created Slipbeak a Seven Mothers Initiate and Lunar sympathiser (see page 16).
So there’s no longer any excuse. Get out there and play, create and submit the results to Hearts in Glorantha 🙂

All the above games are available from Chaosium.com and Hearts in Gloranthan issue 7 is currently on pre-order via the D101 Web Store.

We’ve gone a bit batty in HiG#7

Joining the ever-dependable Peter Town and Peter Frain (who did the marvellous Tonk The Chaos Duck, see the post earlier in the week) on art for HiG#7, is Daniel Barker who old-time Glorantha fans will remember from his work in Tales of the Reaching Moon. More recently Dan was part of the two man team, along with Peter Frain, who did the outstanding work on Monkey the Roleplaying Game.

I’ve long been a fan of Dan’s work and I feel honoured that he helped out by providing some unused pieces from his archives. One piece was quite timely, an illustration of the Red Goddess riding the Crimson Bat (which I provide a detail from below, you’ll have to buy HiG#7 to see the full illustration 😉 ), which goes along quite nicely with Lev Lafayette’s and Erica Hoehn’s  story, How A Rubble Runner Destroyed the Crimson Bat at The Battle of Iceland.

A detail from Dan Barker’s Red Goddess riding the Crimson Bat.

Our 10th Anniversary Issue, featuring 48 pages of Myths, Articles, and Scenarios (13th Age Glorantha and for RuneQuest 2) in softcover A4 format, is now available to pre-order.