Our 10th Anniversary Issue, featuring 48 pages of Myths, Articles, and Scenarios (13th Age Glorantha and for RuneQuest 2) in softcover A4 format, is now available to pre-order.
- Pavis Boxing Association A RQ3 Hero Cult by Leon Kirshtein.
- How A Rubble Runner Destroyed the Crimson Bat at The Battle of Iceland. A short tale by Lev Lafayette and Erica Hoehn.
- Strange Broos. A very strange RuneQuest Classic encounter with scenario seeds by Scott Crowder.
- Boatduck’s Lunch. Stewart Stansfield details what’s on the Duck menu.
- Snipbeak. A Duck with Lunar sympathies for RuneQuest Glorantha by Stewart Stansfield.
- Who Gets to Speak. Ian Cooper, Line Editor for HeroQuest, talks about what makes HeroQuest so unique among role-playing games
- Orlanth, Heler and the Dragon. An Orlanthi Myth told by Stuart Mousir-Harrison.
- The Beard of Lhankor Mhy. An adventure for 13th Age Glorantha by Guy Milner.
- Heroic Tales. Two scenario seeds, each with three possibilities, by Newt Newport.
- The Temple of the Golden Gorp. A Short Adventure for RuneQuest Classic by Newt Newport.
Here’s Stewart Stansfield’s marvellous cover.
All said and done there are five ducks mentioned/illustrated/given stats for in the upcoming Hearts in Glorantha issue 7. This is one of them, Tonk the Chaos Duck who appears in the RuneQuest Classic adventure The Temple of the Golden Gorp.
Tonk The Chaos Duck, by Peter Frain
Tonk the Duck, Champion of Chaos
He is typical of his species but has a bright spikey Green hair (which glows in the dark). He carries a small shield with skull embossed with skull, wears a chainmail hauberk, with leather greaves and vambraces and is armed with a morningstar.
Hit Points 15
Armour: Chain Hauberk (5pts), Leather Sleeves + Greaves.
|Morning Star Flail
- Can reflect spells up to 4 Power back at the caster
- Tonk regenerates 1d6 hit points per melee round in hit points until dead.
- Explodes after he dies, doing 3d6 damage to within three metres – armour helps against this damage.
- He Befuddles 1 opponent per turn in addition to other attacks.
Rollers of the Dice that determined the chaos features: Kevin Dale, Chris Hart, Jonny Gray, Andrew Jones, Iskallor via G+
Skills: Swimming 90%.
Languages: Hisses and spits!
Hearts in Glorantha issue 7 is coming along very quickly indeed. After the painful stop-start-falsestart-stop-start of HiG#6, a small team of proofreaders and artists are helping me pull together what will be the magazine’s 10th Birthday issue (more on that later) that fingers crossed will see it in print by Continuum (a convention in Leicester July 20-23).
I’ll post content list and some preview art later on, but for now, I will leave you with Stewart Stansfield’s cover.
HiG#7 cover by Stewart Stansfield
When I started Hearts in Glorantha ten years ago*, we had Zin Letters ( as small but excellently produced fanzine by the Finish Kalikos Society) and the online One Rule (which was a lot more fanish and had more rapid production values). Gradually over the years, they both dropped away and now ten years on* HiG is all on its ownsome, which isn’t half as much fun
With the release of the new RuneQuest, 13th Age Glorantha and continued support of HeroQuest Glorantha, there’s a golden opportunity for fan publishers to blossom. So there now follows an exaltation for anyone considering it!
Read the Fan Licensing section on the Chaosium website. Work out what works for you in both a time and money sense. It doesn’t have to be a printed magazine, with even semipro layout standards. You can start by doing a website with pdfs. Which is what I effectively did, the pdf downloads of my scenarios I ran at conventions, plus the articles I published on the old Ring of HeroQuest Narrators/MoLaD website were the predecessors of HiG and Gloranthan Adventures. If you want to go down the printed route check out the tutorials and help at both Lulu.com and Drivethrurpg.com. Have a chat with MOB (email@example.com) who is in charge of licensing and was highly supportive of me when I restarted HiG after its five-year hiatus as was Jeff Richard during the early years (before he just became so gawdarn busy).
Just DO IT!!! 🙂
*HiG is ten this July! Come say happy birthday at Continuum if you are there!
In short: various RQ fans explain why they are excited about the new edition of RQ (pdf of main rules out Thursday via chaosium.com).
On page 13 it really kicks off though as line editor Jason Durall outlines the plan for releases.
I had to suppress a rather loud squee at this point 🙂
I’ve got a copy of the full pdf, for review purposes, and in short, if you wanted a RQ that is up to the quality of the current D&D 5th edition, and then some (plus ITS RQ!!) you’ll be more than happy 🙂
Pdf is out on 1st June via Chaosium.com (did I mention that?)
OK, its time for your humble Sorcerer to get well giddy again.
NEW EDITION OF RUNEQUEST TIME!
Sign up for exclusive early access to downloadable RQG content (art, wallpapers, the RQG character sheet) over the coming weeks as we get ready for the launch of RuneQuest: Roleplaying in Glorantha: http://eepurl.com/dtqE9T
The long-awaited return of this Gloranthan Fanzine, featuring 48 pages of Myths, Interviews, Articles, and Scenarios (systemless, HeroQuest and for RuneQuest 2).
(note physical copies of Hearts in Glorantha 1-6 Collected, Gloranthan Adventures 1 & 2 are now back in stock).
Also Drivethrurpg.com where you can pick up both print/pdf bundles and pdf only.
Hearts in Glorantha Issue 6 cover by Stewart Stansfield
Finally Hearts in Glorantha issue 6, after many ups and downs in the production process, is now content complete, fully laid out and is in final layout check before going to print proof hopefully next week. If all goes well it should be available just after Christmas or in the first week of January next year.
Hearts in Glorantha Issue 6 cover by Stewart Stansfield
So what have I got to show you this issue?
The Awakening is a system-less adventure by Scott Crowder, in which the adventurers find themselves in a dream of the Brown Dragon of Dragonpass. They get to experience first hand some of the dramatic events of the Dragonkill War and work towards the reconciliation of Dragons with the Orlanthi.
God Forgot, by Barry Blatt gives setting information about these islands in Holy Country. Its weird and odd, and none too comfortable. Go on read the bit about rather unsettling way the islanders use their ruler’s slightest movement as indications of his wishes. This piece reminds me how Glorantha gets wonderfully weird, yet has its own logic based upon mythology and magic.
Light and Death. In this HeroQuest adventure Neil Smith takes us into the murky world of mystic illumination and bridge building in the Lunar Empire.
Memories of RuneQuest 2. I never thought I’d see the day that RQ2 was re-published by Chaosium, but its here. In this article old hands shamelessly reminisce about the first Gloranthan RPG.
Ian Cooper Interview. A Q&A with HeroQuest’s Line Editor which goes into his early work with Issaries, The Unspoken Word as well as his current role and the recently released Red Cow books: The Coming Storm and Eleven Lights.
Why the Story is the Best, is a whimsical yet poignant telling of an Orlanthi Myth by long time HiG contributor Stuart Mousir-Harrison
The Lightbringers’ Quest is an introductory HeroQuest adventure by Matt Ryan designed to be run in one session with players unfamiliar with Glorantha and/or HeroQuest. And what a scenario it is, putting the players right in the centre of one of the major myths of Glorantha.
Duckhill is my short old-school for RuneQuest Classic. Don’t be put off by the fact its got ducks in it.
Scattered through out the magazine in pull out boxes are short scenario seeds written by me to inspire more weird and wonderful Gloranthan adventuring.
Finally there’s the Submissions page, which I’d recommend you read if you want to write or draw for Hearts in Glorantha. Get in touch. Without contributions to the magazine it is nothing.
A small one that will probably go unnoticed, but here we go:
I’ve updated the submissions guidelines, which now reflect the fact that I’m now accepting submissions for RQ Classic (aka RQ2), and when they are published the new RuneQuest and 13th Age Glorantha. So happy days!
Check it out
I’ve yet to do the call for submissions for Hearts in Glorantha issue 7, but will do once I’ve finalised HiG#6 (which I’m close to doing), but if you want to jump the gun, read the guidelines and contact me at firstname.lastname@example.org
I’m having a bit of a Gloranthan Renaissance writing RuneQuest 2 adventures for publication in the next Issue of Hearts in Glorantha.
Today I’ve cooked up a small treasure hunt under a mysterious hill…known locally as DUCK HILL!
Crontas The Duck by John Ossoway
The Legend of Duck Hill
Once upon a time, back in the God Time, the first tribe of Ducks arrived in Dragon Pass. It was a stormy time, and the Ducks were driven to the high ground by Orlanth and his brother gods. It is said that in those days, not knowing how to build hill forts, the Ducks took refuge in the trees. Chief Two Feathers, found a particularly steep hill with an unusually tall tree. What was interesting about this hill was that it had a cave entrance on its side. “Perhaps I can lead my people underground and find safety there?” he asked his advisors. “Bugger that” hissed the wise and wonderful Sage Brightfeathers. “Who’s to say some cheeky Troll isn’t in wait there already” he continued. But Chief Two Feathers was having none of it “Well sod you and yer tacky stick-on beard. I’m going to take my bodyguard down that hole and give it good checking out” he responded. So he got his warriors, the faithful five, and because he didn’t trust the rest of the tribe as far as he could throw them, he took the tribal treasure down the cave as well. He was never heard of again. So Sage Bright feathers became Chief Brightfeathers the Smug, who negotiated a treaty with the Storm Tribe and settled his people around the rivers and lakes of Dragon Pass.
The point of my tale? Well see that yonder hill, that’s the Hill in my story. Nobody’s ever found the first tribe’s treasure that Chief Two Feather’s took down there. Worth a look eh? Remember my cut for telling you is 25% of whatever you find.”
As told by Crontas the Duck, adventurer, warrior and blaggard.
Behold to the right is the cheerful scamp himself…Crontas The Duck Adventurer (creation of Guy Milner, author of Burn after Running, from one of his 13th Age Glorantha games at Furnace gone by), art by longtime d101 collaborator John Ossoway (Savage North for OpenQuest and Cthulhu Rising for Call of Cthulhu).